Play Hearthstone: Heroes of WarCraft for hours on end daily had in fact kept me to a point of enjoyment regarding the game finest described as crazed. I was delighting in Twitter for Blizzard’s declarations worrying beta essential waves and refreshed my old hotmail account about 2 hundred times a day hoping that it had come, and when it did my heart virtually blew up.
I’ve constantly been a CCG person; regrettably I’ve also never ever been in a condition financially to keeping up to this day with CCG’s in any kind of substantial means. Hearthstone: Heroes of WarCraft, for me, is the chance to play a CCG that is simple, dynamic, complicated at its higher levels, and merely throughout a pleasurable and pleasurable time.
It had the benefit of being a common world, and in truth carried me back into playing Hearthstone Hack: Heroes of WarCraft, however sparsely, simply from fond memories for the world I grew to like back in the old Warcraft RTS days. It has that Warcraft feel to it, nevertheless without taking itself truly; Hearthstone is simply plain, silly enjoyable, nevertheless with a strong main and a challenging structure.
I’m having a good time with my excellent pals however that nagging, competitive design gamer in me won’t let it go. I’ve spent numerous hours playing it presently, and put a few dollars into assisting the venture and getting a few cards for it. There’s no pay to win, Blizzard was imaginative adequate to make sure that investing cash generally just gets you either another effort at the draft-style Arena mode or packs of a random assortment of 5 cards. Even if you put lot money due to the fact that you’ve got lots Legendaries, those Legendaries will not win you computer games several of them are closed down by single, standard cards readily available to any course. This keeps the game strategic, remarkable, and certainly a practical candidate for future E-Sports, specifically if the competitors hosted by Blizzard at BlizzCon are anything to go by. I, for one, am very pleased to see where Hearthstone goes and how it’s going to fit the future of E-Sports.
One of the basic ways of progressing into playing Boom Beach Hack is to master the skill of resource base takeover. This is due to the fact that having the resources needed to build and upgrade resources will be a vital aspect of the game. You can’t be successful in the game without having mastered such feat because acquiring resources is the basic way of everything in Boom Beach. This tutorial we will be focusing on how to take back resource bases from those attackers who made it successfully against your defense.
For the basic strategy taking over resource bases in Boom Beach, having warriors just like mine is pretty much dominant to your raids. To be exact, my warriors are level 10 and having to attack bases is kind of easy and care free. There is not too much that can actually stop them. They are able to drop most of the bases swiftly unless if the defenses are highly upgraded then it would somehow cause some trouble, otherwise there is not too much that is going to bother my raid with them. As you can I easily took over the resource base. It is the first one though, so let me try another one and see what happens.
So, let us go ahead and look at the map. Looking around in the hope of finding the perfect opponent resource base for us. I am doing a gentle scan and as you can see I am nearing my goal in the quest to 400. So I got this base right here. It is 17 and 1. I don’t know if I missed this one. I basically did a preliminary scouting earlier before making this tutorial, so by this time I will not have that much of a difficulty. Same as the first base, this base is kind of easy for us to complete the take over. After completing the raid, all you have to do is to put up your own defenses to protect resources like wood, iron, etc. It would be wise enough for you to setup your resource base’s defense in manner that can cause problems to attackers and perhaps halt their victory.
For those who have been curious about the significance of me emphasizing the resource bases and how to take over from enemies, just take this as something that can help you progress in the game. It would be too naive of you if you haven’t known the benefits of resources in Boom Beach. Feel free to check my reference regarding the strategy I have mentioned above.
It’s been more than a decade and Pokemon games are still here. Many things have changed but those are the kind of change that we want. This is one of the reason why Nintendo thought it was necessary to give Pokémon Ruby & Sapphire the update many fans have been asking for. Thanks to the new Pokemon X and Yengine, we will to see and experience a better Pokemon Ruby and Sapphire. Of course, they are also making it exciting with many of X & Y’s unique gameplay mechanics while introducing ahost of new features all its own too. Well, I am lucky enough to experience it first hand at Nintendo’s Bay Area with its first 90 minutes of gameplay.
To be honest, the core of Pokémon Omega Ruby and Alpha Sapphire is still the same as it was in the original games. But because we now live in a much advance system following the success of X and Yworld, the game’s been updated to take advantage of the features that generation introduced. So for example, you’ll now acquire the Exp. Share item after saving a scientist early in the game, which will allow you to easily level up your entire Pokémon team, as compared to the slower-pace of the original release. But perhaps the biggest addition is that Mega Evolutions, which were first introduced in X & Y, not only are now a part of Omega Ruby and Alpha Sapphire–including brand new Mega Evolutions– but it now even continues their story from X & Y, as you’ll now explore their mysterious origins.
The very obvious difference is the display after all Ruby & Sapphire originally came out in a single-screen world. The remake takes full advantage of the 3DS’s touch screen to provide support throughout your adventure. Of course, this is nothing new if you’ve played any of DS Pokémon games, but www.pokemonomegarubyrom.net and Alpha Sapphire takes it a few steps further with the addition of 3 different Nav devices: The AreaNav, DexNav, and Buz zNav–the first two of which you’ll gain access to early into the adventure, before the 1st gym. They take up residence on the right side of the touchscreen, allowing you to cycle between them with ease simply by tapping them.
The AreaNav is basically a more in-depth map, detailing points of interest for each area, such as stores and Pokémon centers, as well as streamlining that travelling process, allowing you to fly to any city you’ve already visited simply by tapping its location it on the touchscreen. Then there’s the BuzzNav which provides you with updates of things happening in the Hoenn region, such as clues as to where you might be able to find certain Pokemon. But the DexNav is where things really get cool, as this basically makes it waaay easier to find Pokémon. Essentially, any time you encounter a new Pokémon, the DexNav will display where you can find that same time by displaying its silhouette over nearby grassy regions on the map.
If you are already pretty hyped up with all the information that you have learned today, you might as well try to experience the game yourself with the demo version that has bee released earlier this month or you can just pre-order the game from your the official online stores or from the local shop near you, and pretty much play the game as it will released soon.
Display and graphics nowadays is one of the important things to consider if you play video games — may it be on pc or gaming consoles. We’re all surrounded by screens, whether they’re in our pockets, on our desks or in our living rooms. You’ve probably heard phrases like 4K and Retina Display thrown around but how good do screens need to be? Surely everything has to be good enough at some point, right? The easiest way to compare screens is the resolution. Basically all modern displays are made of pixels which are individual dots than can be whatever color they need to be to make up an image. One pixel isn’t all that important but put a lot of them on screen and you get yourself a pretty convincing image.
When someone says something is 720p or 1080p what they’re talking about is the resolution, how many pixels it has. So take this video for example, if you’re watching it in full quality the resolution is 1920 by 1080 pixels. This is known as full HD and is what you’ll find on most TVs and even some phones these days. Most people are perfectly happy with HD. It’s nice and clear with plenty of detail so what’s the point of going beyond it? I mean, it’s not like you can see the difference with higher resolutions, except when you can. Let’s take the iPhone for example. When it was launched Apple made a huge deal about the fact that it had a Retina Display, a screen so pixel dense that your eyes just can’t make out the individual dots. Unfortunately it’s not quite that simple and there’s an easy way to see why. So grab your phone and hold it out at about arm’s length from your face. Now take a close look at the screen, can you make out the pixels? Probably not. Start pulling it closer and closer though and you’ll eventually be able to notice that things get a little pixelly. That’s because resolution is only part of the story.
The size of the screen makes a big difference in how detailed it needs to be. While we all basically take for granted that holding our phones at arm’s length means everything is nice and sharp if you look at a TV with the same resolution that close it’s going to be a pixelated mess. If you take a 60 inch TV with a resolution of 1080p it comes in at 36 pixels per inch where that same HD resolution on a 5 inch smartphone delivers over 440 PPI. There’s nothing too crazy here, of course if you take the same resolution and stretch it out over a bigger screen it’s going to be less detailed.
Carlton Bale has an excellent post on his site which breaks down how far away you have to sit from a TV to see the differences in resolution. For my 60 inch TV I sit about eight feet away which is just on the edge of where you can start to see the advantage of moving to a higher resolution like 4K. Most people won’t get the full advantage of 4K unless they have a very big TV that they’re sitting fairly close to. However the difference is much more noticeable on a computer. Coming back around to Apple they judge a Retina Display on a tablet or laptop as not being able to see pixels at 15 to 20 inches away. Move over to a desktop display though and typically you’ll be sitting less than two feet away. At these kinds of distances even a 4K monitor isn’t detailed enough to fool your eyes. Phones aren’t quite so simple however. We’ve had very high resolution screens for a while however since we keep our phones so close to our faces they kind of have to be. Even though the original Retina Display on the iPhone is mostly good enough there are definitely cases where you can take advantage of a higher resolution screen.
Put it side by side with the 1080p display on the HTC One M8 and 1440p panel on the LG G3 and up close I can make out a difference between all three. It’s subtle but with fine detail the One M8 is noticeably sharper where the G3 is so ridiculously pixel dense that even with the phone all the way up to my face I still can’t see the pixels. Personally I think 1080p is ideal for most phones, as a PPI of over 400 really does seem to be the sweet spot. Even Apple is rumored to be bumping up their Retina Display to this range for the next iPhone. So while most screens these days are pretty good, we’re still not quite there yet.
If you love using your computer as a workstation and/or gaming platform, then one way or another you may have asked something like this before, “how fast can a computer be?” Not too long ago all a computer really needed to do was a little web browsing and text editing but today computers are absolutely everywhere from watches to massively powerful workstations. The speed of a computer is typically measured in gigahertz, how many billions of cycles a processor can run per second.
Here I have one of the more powerful CPUs available right now, an Intel Core i7-4770K. By default it runs at 3.5 gigahertz which is a very healthy speed but compared to the AMD FX-9590 which can be run at up to 5 gigahertz there doesn’t seem to be too much competition on paper. However not all gigahertz are created equally. As far back as ten years ago processors like the Pentium 4 were capable of speeds approaching 4 gigahertz but put it alongside a modern Core i7 and there’s a massive difference. At a certain point chipmakers started hitting a wall where they couldn’t just keep throwing more and more power at a CPU to make it run faster. To get around this, we now have processors with multiple CPU cores. Having one powerful core is good but having two, four or even eight on a single chip allows a computer to work on lots of things at once. This has worked well over the last decade, allowing computers to get faster and faster by adding more cores however this too has a limit.
Over the last fifty years processors have gotten more and more complex going from two thousand transistors in 1971 to over two billion in modern designs. This constant improvement allows engineers to do one of two things, either take their current designs and make them smaller and therefore cheaper or keep the chips the same size and add things such as more CPU cores. The latest Intel Broadwell technology is based on the 14 nanometer process which is seven thousand times smaller than the width of a human hair. CPUs are going to continue to get faster and add more cores for the foreseeable future however the pace has slowed down as it gets more and more difficult to cram more transistors onto a single chip.
Another important part of a computer are the graphics, known as a GPU. This is what displays video and typically has been in the form of a graphics card like this however companies like AMD have fit powerful GPUs into the same chip as the processor to create an APU. Where a CPU has a few very powerful cores a GPU has hundreds if not thousands of much smaller cores which is ideal for things like gaming and dealing with video. Where things get really exciting is when you look at quantum computers. A normal CPU today has two states, zero and one. On the other hand a quantum computer can work with massive amounts of numbers at once, allowing it to solve problems that would take a normal computer millions of years in a matter of seconds. A company called D-Wave builds what are arguably the first real quantum computers and organizations like Google and Lockheed Martin are already using D-Wave systems to create algorithms to recognize images and test flight control systems. Just like the giant room sized computers of the 1950s quantum computers are in very early stages, requiring a massive box filled with shielding and cooling to keep things stable. Regardless of which technology comes out ahead it’s not hard to imagine a future where a device the size of a smartphone becomes the most powerful computer in the world. The human brain had a good run.
Mobile gaming is one of the largest arena where developers are investing their efforts. Every now and then games are being released but only a few of them are worth our time. Today we’re taking a look at XCOM Enemy Unknown, a port of a game that appeared in 2012 on PC and I think in 2013 on some of the other platforms. Now what they’ve done here is really taken the full PC experience and ported it across onto Android and they’ve done a wonderful job. The same gameplay elements, the strategy, the deep RPG, invasion by aliens, it’s all here. The only compromises they’ve made is to the texture quality, which the textures are not as high a resolution as we’ve seen on PC and also the lighting model has been simplified somewhat but it’s still the same Unreal engine powering it but ported across onto Android and they’ve done XCOM Enemy Unknown a fantastic job.
The game has been released for around £8 and you get the full experience there there’s no in-app purchases, there’s no DLC content being locked off from you, everything is there for you to kind of play. It doesn’t include the DLC they released for PC sometime early last year I think it was, or late last year but you do have the full original Enemy Unknown experience. Now, if you’re not familiar, the XCOM games have a very long strategy history. They basically tell the story of aliens invading the earth and humanity’s last-ditch attempt to, well, stop them really and to understand the threat and combat it. XCOM Enemy Unknown The gameplay takes the form of a squad-based strategy game which is turn-based XCOM Enemy Unknown so you’ll have to move your squad around the battlefield taking cover destroying the enemy, collecting objects or completing various kind of sub-missions depending on the particular scenario you’re working on at the time. But the gameplay here is just perfect. They’ve captured everything that we know and love of Enemy Unknown but on mobile.
Obviously this was a very much a kind of cursor controlled game, mouse and keyboard game originally but by taking that and putting it on to mobile they’ve obviously had to replace the cursor with taps so double tapping on things tends to be the main way to kind of activate a lot of the button presses and so on. It does become a little bit tricky at times trying to move your XCOM Enemy Unknown kind of characters around the screen, your squad, not always the easiest to kind of see where you are. I think this game kind of works better on tablets or anything with a very large screen. I think a minimum of a 5-inch screen really here. We’ve been playing this on the HTC One M8 and absolutely fine, no major problems. Just occasionally you’ll find that the accuracy of where you’re trying to move your squad mates to is a little bit twitchy but not a major problem and at no point did it actually cause me to fail a level or die or anything like that. It was just a case of well, that could just be improved a little tiny bit. Ultimately this is the best strategy game we are ever going to see on Android, certainly being ported across from a full PC experience. It’s an absolute blinder and for me, this gives great confidence that the Unreal Engine 4 XCOM Enemy Unknown and its cross-platform credentials is going to stand us in very, very good stead for some true AAA quality games but available on Android.